Projects

NOT YOUR BODY, just my shadow;
• Embodiment • Participatory Workshops • Ethics • Aesthetics •
This workshop explored the hold of technology on our bodies, specifically in collecting our movement data. As a community, we held a conversation about the ethics of movement collection, looking to body owners as experts.
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What's the Color of your House?
• Human Perception •
We examined the cross-modal associations between color and emotionally toned music. Participants were asked, “What color is this music?”. Our findings show a pattern in color selection and that emotion is not the only mediating factor.
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Wooden Stool
• Environmental Alignment • Making •
I participated in a workshop at Färgfabriken where we made wooden stools out of wood scraps from building exhibitions. We followed the philosophy of Erik Eje Almqvist, that anyone can make a stool out of raw wood and a few basic tools.
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The Hidden Networks of Mothers with Young Children on Stockholm’s Metro
• User Interaction Design • Marginalized Communities •
An SL app extension to facilitate ecologies of care on the metro. Mother’s experienced a failure of design to consider their needs. By facilitating congestion crowdsourcing, we promote interdependent relationships that overcome these systemic failures.
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Dance Classes
• Embodiment •
During my time at Holden, I taught weekly dance classes. These classes were aimed at multigenerational groups with mixed experience levels. I offered prompts so that participants could explore their bodies through improvisation and led warm-up activities. I also taught a few swing dance classes and a 2-day twerking workshop aimed at liberating the queer body.
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Ceramics
• Pottery •
During my time in the North Cascades, I was lucky to get an opportunity to develop my pottery skills. I focused on experimenting with form and shape, often leaning into organic folds. I also played with different glaze techniques and layering.
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Holden Village Graphic Design Portfolio
• Graphic Design • User Experience Design • Communications •
I worked at Holden Village as a graphic designer and website creative tech. There, I completed a wide range of projects from painting wooden signs to putting together an annual report. Regardless of the medium, I had to work within the style guide of the organization and find ways to engage the larger Holden community.
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Personal Website
• User Experience Design •
During the design process, I focused on crafting a visual interactive experience to convey a holistic overview. I implemented six pages from scratch using HTML and CSS. The website includes a portfolio of current and past projects.
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Dance Video Journal
• Embodiment • Environmental Alignment •
At the beginning of my undergrad, I began a mission to heal my relationship with dance and redefine what it means to be a dancer. This video journal consists of short improv dances. A major theme throughout this journal is celebrating place, as I converse with musical and environmental inspirations through dance.
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Interactive Installation to Explore Joint Behavior
• Interactive Technology • Video Game Design •
I created a 3D interactive installation to explore joint behavior in Unity. The installation contains three apparatuses with different joint types. The experience is open-ended, unlike most video games, creating space for the curiosity of the user.
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Fridge Fairy
• User Experience Design • Artificial Intelligence • Rest API •
My team created a recipe generator WebApp. The main focus of this project was the user. We exposed many functions of ElasticSearch to allow search customization with allergies, substitutions, and even survival or creative mode.
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Rooster Livingroom
• Real-Time Rendering • WebGL •
The virtual dystopian living room is constructed with WebGL shaders. The experience is interactive; the user controls the position of the lights, the movement of the humanoid, and the camera position through keystrokes.
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Analysis of Runner Form
• Computer Vision • Movement • Algorithms •
A runner’s form can be analyzed by looking at their cadence, change in their vertical direction, and whether they are overstriding. My group filmed a runner and used background subtraction to determine the runner’s form each stride and MEI/MHI to analyze their overall form.
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Hyperspectral Imaging for Biomedical Applications
• Computer Vision • Biomedicine • Geometry •
My team created an open-source Python package for Python package for Biomedical Hyperspectral Imaging. The goal of the project was to create an adaptable software for NASA eye pathologists studying Spaceflight-Associated Neuro- Ocular Syndrome.
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Writing about Dance
• Embodiment • Marginalized Communities • Aesthetics •
Writing samples with analysis, description, and reflection on different dance performances and experiences.
“All of Me is Me” and “Cuckoo for Coco Puffs”
An Intense Party for Revolution
The Essence of a Bird
The Ethereal Forest of the Forgotten
Duet of Oedipus and Jocasta
The Puppets of War
A Study of Swing
The Terrifying Art of Making Suspended Shapes

Legend of Zelda Video Game
• Interactive Technology • Video Game Design • User Experience Design •
Recreated the level one dungeon from the NES Legend of Zelda video game. My team used Visual Studios and Monogame to build the game from scratch, including rooms, enemies, and controls. At the end, we embellished with a few rooms and enemies of our own design.
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Dentistry Database
• Databases • SQL • Relational Algebra •
Worked in a team to design and code a Dentistry Database. Began by creating the ER diagram and the corresponding relational algebra. Then implemented the database in SQL.
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Generalizing Stanley's Acyclic Orientation Theorem
• Mathematics • Graph Theory •
Part of a graph theory research group trying to generalize Stanley's Acyclic Orientation Theorem.
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Ethics of Using AI to Determine Sexuality
• Philosophy • Marginalized Communities •
A philosophical argument on the moral implications of synthetic gaydar.
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Model Rollercoaster
• Engineering •
My group designed and constructed a model roller coaster. The initial designs were hand drawn and then excel was used to do physics calculations to predict the behavior of the ball and fine tune measurements. The final construction was made with pipes as supports and tubing as the track. A CAD model of the rollercoaster was drafted after.

Cardboard Chair
• Design •
The initial chair designs were constructed in Autodesk CAD, and the team built the final product using only cardboard. The chair supported the weight of 2 people without breaking.
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